Tquest~Save Trinor
by Alex Roper

This is an RPG for ION for the TI-83 and the TI-83+

Contents:

1. The Story
2. How to Play
3. Special Monsters and Special Weapons
4. How to Beat Tquest
5. Credits
6. Contact Me
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1. The Story

Once there was peace in Trinor, a parrelal universe of Earth. Until Mr. Millard came. In our universe, he is a band teacher but on Trinor he was a tyrant. Togther with his accomplice Mrs. Ober, he has captured all of Trinor. You are a small child starting in the tree city of Nightshade. You must find your way into Mr. Millard's room and banish him to the Bahamas (A terribly cold place on Trinor, not the paradise on Earth of the same name)

2. How to Play

You will need 7 keys to play
Up	Move Up, Move up one on menu
Down	Move Down, Move down one on menu
Left	Move Left
Right	Move Right
2nd	Open selection screen, select item, scroll down text, end text, menu choices
MODE	Drop current item
Del	Main Menu (Does not end game)
Special Triggers:
In order for the plot to continue, you must run into something with an item to activate it.
For all in the Fantasy Universe except the classroom, the locked door, the mountains and the river, it is the sword. The classroom requires that you run into the middle block with an Irate Parent in hand, the mountains require a horse, the locked door needs a key and the river needs a boat. 
*NOTE* You cannot cross the mountains near the locked door.
In the Star Trek universe, run into the Essex with a sword to get it to move, and after defeating all the Borg ships, run into the space by the key and then above the key with the Disrupter.

3. Special Monsters and Special Weapons

Monster			Weapon Needed		Weapon Effect
_____________________________________________________________
Any monster not named	Sword			Kills
Teacher			Irate Parent		Scares
The Borg		Disrupter		Destroys
Mr. Millard		Bag of Nickels		Banishes
Mrs. Ober		Bag of Nickels		Banishes

4. How to beat Tquest
before we begin, I'd just like to say YOU CHEATER!!!!!

Ok, go up from where you start. get your sword (run into potions with it to gain hearts)
go back down, go to the right until you see a horse in a corral. Kill the farmer with your sword (Careful, he sings), run into the top corral bricks. You will hear a voice from beyond the grave, then pick up the horse (run into it). Go to the left once, then run up until you see the mountains, killing all monsters encountered with your sword. Switch to horse (2nd, then arrows until horse in in the bottom, then 2nd) and run through the mountains. Switch back to sword. go to the upper left corner, kill the monsters, run into the bottom brick, take the boat, go right (make sure to run into all the trees there) and keep going to the right until you see a river. Kill the music notes (careful, they shoot music notes) and switch to boat and run through the river. Switch back to sword, and go right until you see a classroom. Pick up the Irate Parent, and switch to it. Then scare the teachers (they don't die), and run into the middle brick of the horseshoe shaped thing (Note-I recommend you drop everything but your sword before you go through here. Trust me.) Go off the screen (Note-this is a one way portal). Then pick 1 or two:
1) Go up then right then down
2) Go right
NOTE-Equip your sword now
Run into the potion towards the top of the screen, then go down
Here is Barney and two of his friends. Dodge their song and kill the  friend in your way. Go down.
Welcome to the Star Trek universe (no, you don't meet Captian Kirk). Go all the way to the left, then down. You are warned by the USS Essex that the Borg is near. Gather yourself, speed is required on the next screen. When you go down, go as far down as you can, then right as far as you can, then down about two squares then almost to the far right, then up. Lay hands on the Disrupter. Equip it, and destroy the 3 assimilated Federation Cruisers and the Borg Cube. Now run into the block to the right of the key. It will give way and tell you  the way home. Get the key, and run into the block above the key. You will get the same annyoing message, then ditch the disrupter. Equip an empty block (or the Irate Parent if you  took it) and go through the black hole. Get the Irate parent if you don't have it, and rescare the teachers. Get your stuff, ditch the Irate Parent, and go down. Run into one of the signs to recover full health, and go down again. Kill those annoying monsters, and equip the key. You will get a little message, then equip an empty space (ditch the key, if you want). Then rush in. Get the bag of nickels, then run into Mr. Millard and Mrs. Ober until they dissapear to the Bahamas. Congradulations, you won! (but your STILL a cheater :)

5. Credits
I used ARPG for part of this game, (Thanks, Paul Robson). Also thanks to:
Alex Roper (Myself)	For writing the game and for the basic storyline (acr34@hotmail.com)
Casey Boucher		For some help with the Star Trek universe (caseyboucher@hotmail.com)
Ashay Goyal		For designing TV land and drawing Barney, his friends and Mr. Millard (ashayg@hotmail.com)

6. Contact Me
If you find a bug, let me know:
What room your in
What room you were moving into (If Applicable)
What you had equiped
If there were any live monsters in the room
What happended

And send it to acr34@hotmail.com